Doorway Quest is a Unity-based maze game where players must escape by unlocking hidden doors and overcoming obstacles. While developed as a team project, I was fully responsible for Level 1 — the game’s introductory tutorial level.
My task involved designing and developing the entire level independently, setting the foundation for gameplay flow, environment pacing, and player onboarding. I built the level in Unity from scratch — integrating player controls, game logic, camera triggers, UI prompts, and door-key interactions to introduce core mechanics like navigation, object collection, and environmental cues.
Level 1 also served as a tutorial, guiding players gently into the game’s logic while keeping them alert through moving traps and low-light pathways. I used Unity’s lighting and collider systems to design a safe-but-tense environment that built up anticipation for later levels.
This level was used in alpha playtesting and set the tone for the game's difficulty, control expectations, and core interaction principles.
🧠 What I Learned
Developing this level solo helped me understand how much clarity and flow matter in early-stage game design. I learned how to script foundational mechanics like door triggers and movement, and how to use space and light to teach gameplay without overwhelming new players. It also sharpened my technical confidence in Unity — managing everything from environmental pacing to interactivity with intention.